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12

Ash'Khadir

Entry archive

Government

Power and Politics

There is no centralized government in Ash’Khadir.
Only power blocs held together by fear, wealth, or reputation.

Major Power Factions:

  1. The Concord of Steel – Trade coalition of warlords, syndicates, and mercenary houses. Keeps the peace in Al Quasaran... barely.

  2. House of Five Fangs – Once noble bloodlines, now shadow rulers with deep influence in smuggling, assassination, and relic trafficking.

  3. Vultaire Armatura – Corporate juggernaut with HQ in Al Quasaran. Handles major contracts and "problem removals" for the Overwatch Alliance.

  4. The Dustcallers – Mystic-tech cultists who claim to "speak with the desert." They predict Monicue storms, summon memory fragments, and control psychic sand beasts. Not always aligned with reality.

  5. Independent Warlords & Caravan Lords – The true backbone of Ash'Khadir: mobile fortresses, dune cities on treads, heavily-armed family dynasties and ex-military units carving out survival across the sands.

Current Tensions

  • The Pale Exclusion Zone is growing—strange weather patterns and mutated relics spreading outward

  • Civil conflict brews between the Five Fangs and the Dustcallers over a relic that "hums like a sleeping god"

  • Azura’s presence is not welcome here—AI are usually either controlled or killed

  • The Obsidian Legion seeks Ash’Khadir’s aid—but no one wants to pick a side in someone else’s apocalypse

  • The Overwatch Alliance, through Vultaire, exerts subtle pressure… but the sands may be shifting