Entry archive
Government
Power and Politics
There is no centralized government in Ash’Khadir.
Only power blocs held together by fear, wealth, or reputation.
Major Power Factions:
The Concord of Steel – Trade coalition of warlords, syndicates, and mercenary houses. Keeps the peace in Al Quasaran... barely.
House of Five Fangs – Once noble bloodlines, now shadow rulers with deep influence in smuggling, assassination, and relic trafficking.
Vultaire Armatura – Corporate juggernaut with HQ in Al Quasaran. Handles major contracts and "problem removals" for the Overwatch Alliance.
The Dustcallers – Mystic-tech cultists who claim to "speak with the desert." They predict Monicue storms, summon memory fragments, and control psychic sand beasts. Not always aligned with reality.
Independent Warlords & Caravan Lords – The true backbone of Ash'Khadir: mobile fortresses, dune cities on treads, heavily-armed family dynasties and ex-military units carving out survival across the sands.
Current Tensions
The Pale Exclusion Zone is growing—strange weather patterns and mutated relics spreading outward
Civil conflict brews between the Five Fangs and the Dustcallers over a relic that "hums like a sleeping god"
Azura’s presence is not welcome here—AI are usually either controlled or killed
The Obsidian Legion seeks Ash’Khadir’s aid—but no one wants to pick a side in someone else’s apocalypse
The Overwatch Alliance, through Vultaire, exerts subtle pressure… but the sands may be shifting