✅ MQ1 — “Welcome to My Domain”
Location: Dr. Aurion Lanoir’s facility
Goal: Establish threat, mission, and urgency
Core beats
PCs wake restrained / hooded / sensory horror lab vibe
Dr. Lanoir welcomes them like they’re “employees”
He explains: retrieve Black Memory Crystal before Azalesia forces
Rune-bomb threat / compliance device is shown (or implied)
Then: release into the wild (airdrop)
Gremlin spice
Dr calls it “a deadline with teeth.”
He offers them one item each (bait: “I’m not cruel”)—but the item is useful… and suspiciously pre-planned.
✅ MQ2 — “Cold Drop, Warm Blood”
Location: wilderness outskirts near Braukstahl
Goal: survival + direction + first signs of being hunted
Core beats
Airdrop into deep forest / mud / rain / ash-snow mix
They realize Braukstahl lights/industry haze is visible in distance
They must move before night gets worse
Gremlin spice
They hear a distant foghorn from the port at night like a whale crying
Small clue: they find a ruined checkpoint with elf arrows embedded in corpses
✅ MQ3 — “Braukstahl Eats the Lost”
Location: Braukstahl (port city)
Goal: investigation + social pressure + exploitation
Core beats
PCs enter Braukstahl: slums, market, cranes, rail yards
They ask for “Black Memory Crystal” info → people laugh, dodge, or get nervous
Eventually they meet a scammer who “knows a guy”
Gremlin spice
The scammer asks for something personal:
“Hand over your name. Not your ID. Your real one.”
(creepy foreshadowing for memory/soul theme)
✅ MQ4 — “Bad Deal, Worse Consequences”
Location: market back-alley / dockside shack
Goal: fight + consequences + no answers
Core beats
Scam goes sideways
PCs beat him up / threaten / chase
He still doesn’t know anything real
PCs leave frustrated—still stuck
Gremlin spice
When he’s terrified, he blurts:
“People who look for that thing… end up sleeping wrong.”
✅ MQ5 — “Railgrave Gathering”
Location: Braukstahl train yard
Goal: introduce the real horror thread + train arrival scene
Core beats
PCs wander into train yard
Big crowd: shouting, chaotic, desperate to board
Everyone is angry at delays, someone yelling about raids
Gremlin spice
A loudspeaker crackles:
“Delay… due to… containment event.”
Nobody reacts like it’s normal. That’s the scary part.
✅ MQ6 — “You Sleep, You Die”
Location: platform / train arrival
Goal: deliver the payload NPC + the bunker story
Core beats
Train arrives
A survivor steps out—deranged, shaking
Repeats: “You sleep, you die… you sleep, you die…”
NPC info drop (broken, fragmented)
Elves appeared
fighting
dead everywhere
hid in bunker
something woke up
it hunts them in sleep
they locked themselves in
one by one they fell asleep and died screaming
Clue detail
He’s been awake 4 days
Strange marking on his neck (infection / sigil / bite / needle trace)
✅ MQ7 — “The Crash”
Location: rail yard exit
Goal: confirm threat is REAL + push the next destination
Core beats
NPC stumbles away
Mid-sentence… he nods off
Horrific death (fast, disturbing, unnatural)
Gremlin spice options (choose ONE)
His eyes flood black and he chokes on words he didn’t speak
His shadow moves wrong right before he dies
A faint whisper comes from his mouth:
“Solace is mandatory.”
✅ MQ8 — “Northbound”
Location: travel decision point
Goal: player agency + transition to Molnikov Core
Options
Train (2 days): faster, tense, cramped
Ship (3 days): fog, smugglers, creeping dread
Gremlin spice
If they sleep on the way: nightmares, exhaustion penalties, paranoia RP
If they stay awake: hallucinations + tension between PCs rises
(You can keep it light Saturday and treat travel as a montage.)
✅ MQ9 — “Molnikov Core: The Cold Answer”
Location: Molnikov Core
Goal: investigation + confirm Solace Reliquary lead
Core beats
They arrive to harsh, militarized cold city
They chase rumors: “clean kills”, “sealed ward”, “Reliquary route markers”
Eventually get pointed to: Solace Reliquary
Gremlin spice
A Frostguard warns them:
“Don’t bring that nightmare back here.”
✅ MQ10 — “Solace Reliquary”
Location: dungeon entrance + interior
Goal: reveal the massacre + begin horror dungeon
Core beats
Battle marks everywhere
dead humans + elves
smashed defenses
dragged bodies
alarms frozen mid-scream
PCs descend
This is where your dungeon vibe hits:
icy, creepy, ominous, broken equipment, mushrooms, bodies, weird plants.
✅ MQ11 — “Mad Max”
Location: boss chamber
Goal: unavoidable climax
Core beats
Mad Max awakens
PCs fight
it’s brutal
it doesn’t stop
it learns them mid-fight
All PCs die.
✅ MQ12 — “DOT’s Last Light” (Epilogue)
Location: final moments in the chamber
Goal: emotional sting + future payoff seed
Core beats
DOT drone tries to save one PC at the end
Fails
DOT is destroyed beside them
Silence
Campaign tie-in (future payoff)
Years later in main campaign, party returns, finds:
old bodies
DOT wreck
memory core replay scene
That’s your feel nuke time capsule. 😭🖤
👹 Tiny Gremlin Add-on (optional, but JUICY)
When the memory core replays later, include one DOT line like:
“Subject not authorized for termination…
…but I’m doing it anyway.”
BAM.
Players will melt.