Entry archive
Overview
“Do you know what it’s like to outlive everyone you love… not because of time…
but because the world won’t let you keep them?”
— Theodine Sharaiya
💠 BASIC INFO
Name: Theodine Sharaiya
Titles: Dreamwalker, Abyssal Bloom, Whisper of Noxarium
Race: Abyzzari (Demonkin)
Gender Presentation: Female
Age: Appears early 30s (True age unknown due to planar displacement)
Affiliation: Unaffiliated (formerly of Allenmoras Refugee Camp)
Alignment: True Neutral (shifting toward Chaotic Neutral / Lawful Evil depending on timeline)
🎭 PERSONALITY & DEMEANOR
Personality Traits:
Theodine is quiet, poetic, and melancholic. She speaks in metaphors, often comparing the world to dreams unraveling. Beneath her calm surface is a soul scorched by grief. She is kind—but not soft. Her sorrow has sharpened her into something beautiful and dangerous.
Core Beliefs / Philosophy:
Mercy and oblivion are intertwined. Theodine believes peace is not found in victory, but in stillness. To her, death isn’t cruelty—it is the only gift she has left to give. She holds no hatred for the world—only disappointment. She believes dreams are truer than waking life.
Mannerisms / Voice / Demeanor:
Her voice is like mist: soft, floating, almost fading mid-sentence. She rarely raises it. She walks slowly, as if time does not bind her. She never runs. When upset, she speaks more like a whisper in the back of your mind than a person before you. Her hands are always clasped, as if in silent prayer.
Fears / Insecurities:
That she is truly alone. That Emil’s memory will fade. That the world will keep turning without ever changing. She also fears waking up one day and forgetting his face.
Desires / Goals:
To find Emil, even in death. To end the cycle of pain. To sing the world to sleep—forever. Deep down, a hidden sliver of her wants someone to reach her before she falls too far.
🔥 MOTIVATION & CONFLICT
Motivation / Driving Force:
She does not want revenge. She wants silence. True, eternal silence where no more children scream, no more fires burn, and no more brothers die. Her only solace is the idea of a still world where nothing hurts anymore.
Wounds / Regrets:
Letting go of Emil's hand during the Calamity. Believing she could find peace among humans. Loving someone and daring to hope. She regrets every smile that didn’t last. She regrets not dying first.
Secrets / Hidden Agendas:
Her bloodline descends directly from the Abyzzari god of Sleep and Fractured Memory. Her dreamwalking is not learned—it is inherited from something ancient. She hides a shard of Emil’s soul within her dreams—whether real or imagined, no one knows. She can also touch the dreams of the dead.
Allies & Enemies:
Allies:
Shadows. Orphans. The broken. None who live and wear crowns. Her only true ally is the echo of Emil.
Enemies:
The Reminisce of the Black Sun. The Hellions. Any who deny her grief or call her evil. Anyone who demands she "move on."
Relationship Web:
Emil Sharaiya: Her younger brother. Dead. Her soul's final anchor.
Unnamed Earth-born Lover: Killed during their escape. The one who made her believe love was possible.
The Black Sun: Manipulated Emil, and therefore, broke her beyond repair.
Other Dreamwalkers: Either extinct or hunted. She may be the last.
🧙♀️ STATS & ABILITIES
Combat Role / Style:
Dreamwalker controller; disables and disorients through dream-realm manipulation. Her body rarely moves. She defeats armies while seated, eyes closed. Her battlefield is the subconscious.
Notable Abilities / Powers:
Oneiric Veil: Warps the battlefield into surreal dream logic—gravity twists, voices echo, time skips.
Sleepwalker’s Curse: Puts enemies into tormented sleep mid-battle. Some never wake.
Echo of Emil: A spectral projection of her brother that protects her or extends her power. May act with independent intelligence.
Silent Mercy: A final, painless kill through the dream—a kindness given only to those who suffer.
Unwritten Nightmare: Rarely used. Turns the battlefield into a traumatic illusion of her past—forcing enemies to relive their worst memories.
Items / Gear / Relics:
A broken bracelet (Emil’s).
Tattered ceremonial robes from Noxarium.
Bandages hiding old wounds—some inflicted by slavers, others self-inflicted to stay awake.
An obsidian pendant shaped like an eye—its pupil shifts in sleep.
Strengths & Weaknesses:
Strengths:
Near-total immunity to illusion and mind magic.
Can manifest in dreams across great distances.
Her presence alone causes unease, sleep, or hallucinations.
Emotionally resilient—pain fuels her.
Weaknesses:
Physically fragile.
Radiant/purification magic burns her.
Emotionally unstable—mentioning Emil mid-combat may cause her to lose control or hesitate.
Vulnerable to truth-based magic (it forces her to relive trauma).