Campaign flow

Volume 2: Elegy for the Unforgiven

Chap 3

Echoes Under Neon Sun

🎭 MQ1 – “Drip Feed”

The PCs are registered. Broke. Unarmed. Unknown.
Their first gigs are humiliating but necessary.

Tasks:

  • Guard a shipment of spoiled food from mutant rats.

  • Deliver a love letter from a barmaid… across a gang war crossfire.

  • Act as bodyguards for an angry fashion designer from Lumevale with too much luggage and ego.

Subquests:

  • “Crows in the Alley” – A Black Vulture drone is spotted tailing them during the letter run. Can they shake it?

  • “Runway Rage” – The fashion designer mentions a cousin in Kumokuni who "got spark plugs for bones." Hmm...

RP Hooks:

  • Locals mock their noob status.

  • A merc named Jaxyl gives them a broken shock baton as a “promotion gift.”


🎭 MQ2 – “Venom & Voltage”

After scraping together funds, the party starts to haunt Venomspire—a sleazy but info-rich bar of mercenaries and info brokers.

Activities:

  • Run into old faces: maybe one from Bastion Thorne.

  • Win or lose creds gambling on raptor-fighting rings.

  • Learn to barter in a language that’s part code, part slang.

Subquests:

  • “Shock Therapy” – Bartender sells rumors of “sparkbones,” cyber chips smuggled into town. The word Kumokuni comes up.

  • “Data Drip” – Hacking a local console gives minor world lore: Armatura zones, mega-corps, rising tensions with Eclipse Aeterna.

RP Hooks:

  • Meet a cybernetic NPC with a defective voice modulator who sings opera randomly. They used to be a priest. Or maybe an assassin.

  • First rumors of an underground augmentation clinic.


🎭 MQ3 – "The Soul Reprocessing Wing"

A detour (or forced reroute) leads the PCs through Bio-Reclamation Sector—where Psynapse-09 is synthesized. Corpses in tanks. Machinery humming. Mutant waste.

  • Encounter:

    • Unstable failed subjects (half-psionic, half-liquefied monsters)

    • Mutation gas leak triggers hallucinations or psychic dissonance

  • Side Hook: “What Could Have Been”
    PCs find an older test subject hooked up to an extractor. Conscious. Speaking. They beg for release—or to be ended.

  • Lore Bomb:
    The PCs see evidence they were already scheduled for recycling in less than 72 hours.


🎭 MQ4 – “Back-Alley Favors”

The party gets low-tier fetch or eliminate jobs, but with growing complexity.

Options:

  • Track a stolen hoverboard through Slagrot District.

  • Neutralize a malfunctioning cleaning droid that's gone berserk in an office tower.

  • Interrogate a slippery street chemist for the Armatura.

Subquests:

  • “Sightings” – A Black Vulture officer enters the bar while the party is mid-mission debrief. They can hide, bluff, or fight.

  • “Icarus Mods” – The chemist mentions clients who "glow when they scream," a side effect of prototype implants.

RP Hooks:

  • PC hears an old street performer sing about “The Shattered Gate.” Lore about Theodine or Noxarium might begin leaking here.


🎭 MQ5 – “Debt by Design”

The party gets a job involving infrastructure, hired to guard engineers fixing a busted pipeline.

Tasks:

  • Protect engineers while fending off feral scavengers or mutant worms.

  • Investigate what caused the break: sabotage?

Subquests:

  • “Marked Steel” – A dead scavenger is found with a strange tattoo: a prototype Kumokuni marking, erased from most records.

  • “Echoes of Exalos” – A moment of déjà vu for any PC who’s seen psionic weapon tech before—runes in the sand?

RP Hooks:

  • One engineer used to work for Vultaire Armatura’s Rune-Tracking division. He warns: “They know more about you than you do.”


🎭 MQ6 – “Crossfire Commission”

A rep from The Krey Industry makes contact. They offer a high-tier heist. The prize is unclear. The enemies are not.

Choice:

  • Steal from the Overwatch Alliance or from the Covenant of Thorns.

Whichever they choose, they make a powerful factional enemy.

Subquests:

  • “Tools of the Job” – Prep work: casing the target, bribing guards, planning multiple entry routes.

  • “A Familiar Name” – A Krey agent recognizes one of the PCs from Stonegale or Skoii Skax. There’s emotional weight here.

RP Hooks:

  • Clues in the mission tease that this job might involve something beyond a normal cargo: sealed boxes with internal power readings.


🎭 MQ7 – “Glory and Grit”

The heist begins. But it’s not smooth.

Halfway through the operation, Armaros and Volomorg arrive—on their own will to retrieve the same cargo.

Events:

  • Players must decide whether to retreat, negotiate, or fight.

  • An epic battle (or narrow bluff) gives them the upper hand.

Subquests:

  • “An Enemy’s Respect” – If they win, Armaros lets them keep the box. A rare moment of honor.

  • “The Box Screams” – Whatever’s inside reacts to being moved. The Krey collects it. But something isn't right.

Outcome:

  • The party earns major rep.

  • Rumors of cybernetic augmentation, and the next job, begin.

Source illustration awaiting a local image